The
HOURS

A world in a few hours

Mysterious room with larp atmosphere — The Hours Larp, boutique larp Florence

6-12

hours of play

Our philosophy

Our goal is to carve out small fragments of reality or fantasy and make them experiential: a situation, an emotion, a concept, an era, and so on
Each larp is a small world, which we frame in a few hours of play.


Boutique Larp

Like boutique hotels stand out from large hotel chains for their attention to detail, curated atmosphere and personalized experience, boutique larps prioritize the quality of individual experience over scale and spectacle. Small, refined, focused on a precise idea. And flexible: we are not tied to a single city or fixed location — we bring the experience where it's needed.

No blockbuster

The Hours larps are intentionally short, small in player count, and focused on a few core themes. We don't seek the grandeur of large events, but the intensity of a concentrated experience.

Tailored to participants

Event design focuses on each individual player's experience. We seek for everyone their own space and narrative arc. This is also why events have few participants: to ensure that no one is relegated to a supporting role.

Sharp focus

Location, characters, design, and narrative converge around a few well-selected elements: a dark feeling, an era, an emotion, a theme. Every choice serves this concentrated vision, with no distractions or content overload.

Hours, not days

The Hours larps take place within a single day, with no overnight stay required. Not everyone has the time or inclination to dedicate entire weekends to live-action roleplay — that's why we offer intense, complete experiences in hours, not days.

Our Larps

Play Style

The Hours events don't have a fixed play style. For each event we use the GNS roleplay classification model to give an idea of the type of experience we're proposing.

Here we show the average characterization of our events

Narrative
Simulation
Gaming
Lampada e libro — classificazione GNS per larp narrativi The Hours Larp
Membrillo
Membrillo
Grim Fandango

We may have years, we may have hours, but sooner or later, we push up flowers.

énouement
énouement
Dictionary of obscure sorrows

n. the bittersweetness of having arrived here in the future, where you can finally get the answers to how things turn out in the real world but being unable to tell it to your past self.

The Hours
The Hours
Cultist Simulator

The seasons of famine and plenty, the turn of the Earth, the transformation of the furnace - all of these are only the results of the enactments of the lesser passions of the Hours.